from __future__ import division
from random import randint
import time

# AI skill
x = ?
# Perfect player angle
y = ?
for i in range(0,10):
	start = time.time()
	zoop = (time.time()-start)
	if x < 0:
		print "kill self."
	z = randint((0+(x//2)),(100-(x//2)))
	z = (z-50)/100
	b = y*z
	a = y + b
	if a > 180:
		e = (a - 180)
		a = (a - e)
	print a
	time.sleep(randint(2,5))
	i = i + 1
# a is angle fired at